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	<title>KillerPoke</title>
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	<link>http://killerpoke.net</link>
	<description>Work is Play: The personal blog of Nick Craske, Interactive Creative Director. Killerpoke is the independent blog of Nick Craske, Interactive Creative Director living and working in London. Nick Craske has worked at LBi, FramFab, Landor, AKQA, HarrimanSteel, &#38; Siebert Head</description>
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		<title>Every games console ever made</title>
		<link>http://killerpoke.net/?p=912</link>
		<comments>http://killerpoke.net/?p=912#comments</comments>
		<pubDate>Sun, 08 Aug 2010 17:13:01 +0000</pubDate>
		<dc:creator>killerPoke</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://killerpoke.net/?p=912</guid>
		<description><![CDATA[
The Insane Console History Video 2.0 from Elder-Geek on Vimeo.
]]></description>
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<p><a href="http://vimeo.com/13749287">The Insane Console History Video 2.0</a> from <a href="http://vimeo.com/user4179798">Elder-Geek</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>UNIQLO Lucky switch is marvelous</title>
		<link>http://killerpoke.net/?p=910</link>
		<comments>http://killerpoke.net/?p=910#comments</comments>
		<pubDate>Thu, 15 Jul 2010 15:49:38 +0000</pubDate>
		<dc:creator>killerPoke</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Internet]]></category>

		<guid isPermaLink="false">http://killerpoke.net/?p=910</guid>
		<description><![CDATA[
UNIQLO LUCKY SWITCH from HN on Vimeo.
]]></description>
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<p><a href="http://vimeo.com/9125761">UNIQLO LUCKY SWITCH</a> from <a href="http://vimeo.com/user3050603">HN</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Apple prepares to implement Nearfield technology</title>
		<link>http://killerpoke.net/?p=904</link>
		<comments>http://killerpoke.net/?p=904#comments</comments>
		<pubDate>Sun, 11 Jul 2010 10:38:03 +0000</pubDate>
		<dc:creator>killerPoke</dc:creator>
				<category><![CDATA[Nearfield]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://killerpoke.net/?p=904</guid>
		<description><![CDATA[Apple have been developing NFC-based technologies for quite some time and it appears they will be implementing these in a new patent application for an app called “Products”.

 
Apple was first reported to be testing RFID iPhones last year.
]]></description>
			<content:encoded><![CDATA[<p>Apple have been developing <a href="http://en.wikipedia.org/wiki/Near_Field_Communication">NFC-based</a> technologies for quite some time and it appears they will be implementing these in a new patent application for an app called “Products”.</p>
<p><a href="http://killerpoke.net/wp-content/uploads/2010/07/apple.jpg"><img class="alignleft size-full wp-image-905" title="apple" src="http://killerpoke.net/wp-content/uploads/2010/07/apple.jpg" alt="" width="453" height="299" /></a><br />
<span style="font-size: 13.3333px;"> </span></p>
<p><span style="font-size: 13.3333px;">Apple was<a href="http://blogs.computerworld.com/16043/apples_iphone_will_be_iwallet"> first reported to be testing RFID iPhones last year</a>.</span></p>
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		<title>Google Voice</title>
		<link>http://killerpoke.net/?p=902</link>
		<comments>http://killerpoke.net/?p=902#comments</comments>
		<pubDate>Thu, 08 Jul 2010 21:34:25 +0000</pubDate>
		<dc:creator>killerPoke</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://killerpoke.net/?p=902</guid>
		<description><![CDATA[
]]></description>
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		<title>Matel and Qualcomm partner Augmented Reality</title>
		<link>http://killerpoke.net/?p=900</link>
		<comments>http://killerpoke.net/?p=900#comments</comments>
		<pubDate>Tue, 06 Jul 2010 13:18:16 +0000</pubDate>
		<dc:creator>killerPoke</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://killerpoke.net/?p=900</guid>
		<description><![CDATA[It’s just a tablecloth and a piece of paper, until you pull out a Nexus One, at which point it magically becomes an arena where toy robots fire off punches.Augmented reality isn’t anything new, of course, but Qualcomm seems determined to bring it to cell phones in a big way — launching an AR game studio, sponsoring [...]]]></description>
			<content:encoded><![CDATA[<p>It’s just a tablecloth and a piece of paper, until you pull out a <a href="http://www.engadget.com/tag/NexusOne/">Nexus One</a>, at which point it magically becomes an arena where toy robots fire off punches.<a href="http://www.engadget.com/tag/augmented+reality">Augmented reality</a> isn’t anything new, of course, but <a href="http://www.engadget.com/tag/qualcomm">Qualcomm</a> seems determined to bring it to cell phones in a big way — launching an AR game studio, sponsoring a $200,000 developer challenge, and announcing a free software development kit (which will see open beta this fall) all on the same day. The company partnered with Mattel to build the <em>Rock ‘Em Sock ‘Em Robots</em> proof-of-concept you see above using that very SDK, and you’ll find a hilarious video of grown men pretending to have the time of their lives with it right after the break.</p>
<p><span style="font-size: 13.2px;">However, augmented reality is only half of Qualcomm&#8217;s mobile gaming plan &#8212; a rep told <em>Pocket-li</em><em>nt</em>games like <em>Rock &#8216;Em Sock &#8216;Em</em> <em>Robots</em> are only financially viable if they can work <a href="http://www.engadget.com/2010/07/05/ios-has-a-bigger-dev-army-than-android-but-will-cross-platform/">across platforms</a>. To that end, the company also demonstrated a simple three-player peer-to-peer title, but with &#8212; get this &#8212; a Nexus One (over Bluetooth), a <a href="http://www.engadget.com/tag/NokiaN900/">Nokia N900</a> (over WiFi) and a Dell Latitude laptop all playing the same synchronous game. To commemorate this mishmash of awesome, the company funded another video; listen to an individual with a ludicrously bad accent give you the play-by-play after the break. Oh, and find some press releases, too.</span></p>
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		<title>Wonderful exhibition in London: Digital Hinterlands</title>
		<link>http://killerpoke.net/?p=893</link>
		<comments>http://killerpoke.net/?p=893#comments</comments>
		<pubDate>Tue, 29 Jun 2010 11:18:46 +0000</pubDate>
		<dc:creator>killerPoke</dc:creator>
				<category><![CDATA[Computing]]></category>
		<category><![CDATA[Installation]]></category>
		<category><![CDATA[art]]></category>

		<guid isPermaLink="false">http://killerpoke.net/?p=893</guid>
		<description><![CDATA[Digital Hinterlands features a diverse range of work by some of the best recent architecture graduates from London&#8217;s Architectural Association, Bartlett , Royal College of Art, and University of Westminster. Curated by Ruairi Glynn in consultation with Arup, this exhibition revealed how the latest computational design and rapid manufacturing processes are providing new ways of [...]]]></description>
			<content:encoded><![CDATA[<p>D<strong>igital Hinterlands features a diverse range of work by some of the best recent architecture graduates</strong> from London&#8217;s Architectural Association, Bartlett , Royal College of Art, and University of Westminster. Curated by Ruairi Glynn in consultation with Arup, <a href="http://www.digitalhinterlands.com/">this exhibition</a> revealed how the latest computational design and rapid manufacturing processes are providing new ways of understanding and designing space. From built models, 1:1 fragments, material experiments and installations, to interactive devices, virtual worlds and robotics, the exhibition presented the ideas of a wave of young designers, operating on the speculative hinterlands of architectural design.</p>
<p><a href="http://www.digitalhinterlands.com/"><img class="alignleft size-full wp-image-894" title="adamf" src="http://killerpoke.net/wp-content/uploads/2010/06/adamf.jpg" alt="" width="457" height="622" /></a></p>
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		<title>Simplifying c++ with the openframework</title>
		<link>http://killerpoke.net/?p=891</link>
		<comments>http://killerpoke.net/?p=891#comments</comments>
		<pubDate>Tue, 29 Jun 2010 11:04:06 +0000</pubDate>
		<dc:creator>killerPoke</dc:creator>
				<category><![CDATA[Computing]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://killerpoke.net/?p=891</guid>
		<description><![CDATA[Openframeworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation.
The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: openGL for graphics, rtAudio for audio input and output, freeType for fonts, freeImage for image input and output, quicktime [...]]]></description>
			<content:encoded><![CDATA[<p>Openframeworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation.</p>
<p>The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: <a href="http://www.opengl.org/">openGL</a> for graphics, <a href="http://www.music.mcgill.ca/~gary/rtaudio/">rtAudio</a> for audio input and output, <a href="http://freetype.sourceforge.net/index2.html">freeType</a> for fonts, <a href="http://freeimage.sourceforge.net/">freeImage</a> for image input and output, <a href="http://developer.apple.com/quicktime/">quicktime</a> for video playing and sequence grabbing.</p>
<p>The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler. The API is designed to be minimal and easy to grasp. There are very few classes, and inside of those classes, there are very few functions. The code has been implemented so that within the classes there are minimal cross-referening, making it quite easy to rip out and reuse and/or extend.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="457" height="302" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=921725&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="457" height="302" src="http://vimeo.com/moogaloop.swf?clip_id=921725&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/921725">made with openFrameworks</a> from <a href="http://vimeo.com/of">openFrameworks</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<item>
		<title>At-At Dog Day Afternoon</title>
		<link>http://killerpoke.net/?p=888</link>
		<comments>http://killerpoke.net/?p=888#comments</comments>
		<pubDate>Mon, 28 Jun 2010 21:23:52 +0000</pubDate>
		<dc:creator>killerPoke</dc:creator>
				<category><![CDATA[Animation]]></category>

		<guid isPermaLink="false">http://killerpoke.net/?p=888</guid>
		<description><![CDATA[
]]></description>
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		<item>
		<title>The internet is rewiring our thought patterns</title>
		<link>http://killerpoke.net/?p=885</link>
		<comments>http://killerpoke.net/?p=885#comments</comments>
		<pubDate>Mon, 28 Jun 2010 14:31:48 +0000</pubDate>
		<dc:creator>killerPoke</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://killerpoke.net/?p=885</guid>
		<description><![CDATA[Wired magazine&#8217;s Nicholas Carr has written a fascinating article detailing how the internet is rewiring our brains and altering our brain activity.
&#8216;The penalty is amplified by what brain scientists call switching costs. Every time we shift our attention, the brain has to reorient itself, further taxing our mental resources. Many studies have shown that switching [...]]]></description>
			<content:encoded><![CDATA[<p>W<strong>ired magazine&#8217;s Nicholas Carr has written a </strong><strong><a href="http://www.wired.com/magazine/2010/05/ff_nicholas_carr/">fascinating article</a></strong> detailing how the internet is rewiring our brains and altering our brain activity.</p>
<blockquote><p>&#8216;The penalty is amplified by what brain scientists call switching costs. Every time we shift our attention, the brain has to reorient itself, further taxing our mental resources. Many studies have shown that switching between just two tasks can add substantially to our cognitive load, impeding our thinking and increasing the likelihood that we’ll overlook or misinterpret important information. On the Internet, where we generally juggle several tasks, the switching costs pile ever higher.&#8217;</p></blockquote>
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		<title>Augmented reality and LEGO magic. Perfect use of the technology</title>
		<link>http://killerpoke.net/?p=882</link>
		<comments>http://killerpoke.net/?p=882#comments</comments>
		<pubDate>Sat, 26 Jun 2010 15:14:14 +0000</pubDate>
		<dc:creator>killerPoke</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>

		<guid isPermaLink="false">http://killerpoke.net/?p=882</guid>
		<description><![CDATA[
]]></description>
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