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Work is Play: The personal blog of Nick Craske, Interactive Creative Director. Killerpoke is the independent blog of Nick Craske, Interactive Creative Director living and working in London. Nick Craske has worked at LBi, FramFab, Landor, AKQA, HarrimanSteel, & Siebert Head
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Who in the blazes?

Killerpoke is the independent blog of Nick Craske, creative director, living and working in London. Killerpoke is a method of inducing irreversible hardware damage on a machine. As a little-scamp the most rewarding play was always disassembling objects, turning them upside down, inside out and making something more useful, unexpected or playful - and sometimes just to enjoy pulling them apart. I'm even more curious now, and increasingly fascinated with technology and narrative to communicate and entertain in the digital world. Work is play.

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  • Archive for the ‘Flash’ Category

    June 26th, 2010

    3D character using Flash Papervision augmented reality

    Posted in Augmented Reality, Flash | No Comments »

    Papervision – Augmented Reality (extended) from Boffswana on Vimeo.

    April 30th, 2010

    Apple eradicates all possibility of Adobe Flash on any Mac Mobile OSX

    Posted in Computing, Flash, Hardware, Internet, Mobile | 1 Comment »

    Steve Jobs has openly criticised Adobe Flash in his highly critical and public post on the Apple.com site. This is a must read. You can read it here.

    September 30th, 2009

    Augmented reality meets the sonic splendour of Alberta Cross

    Posted in Animation, Digital Marketing, Film, Flash, Integrated, Interaction design, Internet, Music, Programming, Social Networks, Software, Technology, Writing, art | No Comments »

    Last Monday Alberta Cross released their incredible debut LP, ‘Broken Side of Time’ and, with it, were the first band ever to use ‘Augmented Reality’ technology within their album artwork.

    Alberta Cross Augmented Reality

    Lead vocalist Petter Stakee commented

    “The album is pretty haunting in itself, we wanted the videos to show it and put that across” Stakee continues “Brantely and I talked about ideas to match the video with the music so he went to Salt On Sea in California, which looks like a ghost town that’s been blown up by a nuclear bomb to shoot the videos. It was on old posh Hollywood star’s getaway, they all bought houses there, and one night the whole place sunk into the sand because of a chemical reaction… Some of the old shit like old cars, houses, broken vinyl records are still there, half buried”

    The content of each marker/code will be changed regularly and Alberta Cross will be uploading special videos, competitions and other content throughout the year, which will only be available to those who own the album artwork.
    ‘Broken Side of Time’ was released last Monday through Ark Recordings and

    July 27th, 2009

    Windosill: setting the standard for high quality Flash games

    Posted in Animation, Design, Flash, Games, Puzzles, art | No Comments »

    Windosil is a beautifully conceived, constructed and executed Flash puzzle game. The implementation of simple real world mechanics – within a strange, surreal and beguiling graphical world – makes for a a surprisingly tactile digital experience. The sound design is simple but effective. Windosill is designed, programmed and animated by Patrick Smith, of Vector Park. The objective of the game is to solve the puzzle: how to find the cube to open the door. Simpe eh? No. Tickling a giant bird in a distorted – and elasticated – spherical metal bird house, and rolling a wooden train, have never felt so satisfying… play it.

    windosil1

    March 2nd, 2009

    Startup time is nigh, the Mothership is coming: We Are Humans

    Posted in Advertising, Animation, Brand planning, Computing, Design, Digital Marketing, Film, Flash, Games, Installation, Integrated, Interaction design, Internet, Media Buying, Music, Programming, Social Networks, Software, Technology, art | No Comments »

    Starting with a raft of digital marketing, web-build and film work for Graham Coxon, the time is nigh to launch a company: head, heart and feet first – curled up foetal position – into the crunch. We Are Humans.

    July 8th, 2008

    HMV gets out of the store & gets online: Open-Beta phase of their social networking site getcloser.com

    Posted in Brand planning, Film, Flash, Integrated, Interaction design, Music, Social Networks | No Comments »

    I loved working on this project and to see it iteratively realised by my friends and colleagues at LBi is very exciting. Venturing off of the High Street and into the Social Networking space HMV have embraced the potential of social networking and online community to its fullest extent.

    The getcloser proposition is simple and engaging: share your love of film and music and gain access to a wealth of deep, rich and compelling content and information.  This is fan/user contributed information -in the form of Connection-stories, trivia and personal experiences- or exclusive and historical supplier content and information.  Powerful filters and profilers will enable a user to discover a mass of wonderful -and relevant- content.

    This Open Beta release sees the inclusion of the key feature set – Connection Tool, DNA profiler, Visual Shelf, Plug-Items Tool – with LBi steadily responding to users behaviour and refining and evolving the experience over time.  I’m looking forward to experiencing the offline-store and online experience integration. I might also find the mythical long-lost Syd Barrett track.

    hmvgetcloser

    July 1st, 2008

    Adobe, Google and Yahoo collaborating to make Flash indexable by spiders for search

    Posted in Advertising, Digital Marketing, Flash, Internet, Programming, Technology, Uncategorized | No Comments »

    Finally the Web’s most ubiquitous rich media plug-in opens up to search.  The ability to index encapsulated rich media sites has been a huge want and need since the early commercialisation of the Web.  It seems Microsoft has been excluded from this list of partners as they have been developing Silverlight -Microsoft’s rich-media suite- since early 2006.

    The announcement [discussed at The Register] means that millions of RIA enabled websites will be immediately visible – and therefore searchable – for search engines without any intervention from web developers.

    This is tremendous news. It is a key moment in Flash’s evolution and a vital movement towards compliant and practical rich-media + semantic-web development.  This makes me feel all warm and fuzzy inside.

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