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Work is Play: The personal blog of Nick Craske, Interactive Creative Director. Killerpoke is the independent blog of Nick Craske, Interactive Creative Director living and working in London. Nick Craske has worked at LBi, FramFab, Landor, AKQA, HarrimanSteel, & Siebert Head
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Who in the blazes?

Killerpoke is the independent blog of Nick Craske, creative director, living and working in London. Killerpoke is a method of inducing irreversible hardware damage on a machine. As a little-scamp the most rewarding play was always disassembling objects, turning them upside down, inside out and making something more useful, unexpected or playful - and sometimes just to enjoy pulling them apart. I'm even more curious now, and increasingly fascinated with technology and narrative to communicate and entertain in the digital world. Work is play.

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  • Archive for the ‘Programming’ Category

    « Previous Entries
    June 29th, 2010

    Simplifying c++ with the openframework

    Posted in Computing, Programming, Software, Technology | No Comments »

    Openframeworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation.

    The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: openGL for graphics, rtAudio for audio input and output, freeType for fonts, freeImage for image input and output, quicktime for video playing and sequence grabbing.

    The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler. The API is designed to be minimal and easy to grasp. There are very few classes, and inside of those classes, there are very few functions. The code has been implemented so that within the classes there are minimal cross-referening, making it quite easy to rip out and reuse and/or extend.

    made with openFrameworks from openFrameworks on Vimeo.

    June 3rd, 2010

    Lego Printer Magic

    Posted in Programming, Puzzles, Technology | No Comments »

    April 11th, 2010

    Disaster of the UK digital economy bill: ‘A letter to my MP’

    Posted in Computing, Copyright, Integrated, Internet, Journalism, Programming, Social Networks, Technology | No Comments »

    The UK government forced through the controversial digital economy bill with the aid of the Conservative party on the evening of 8 April. This meant it would get royal assent and become law – after just two hours of debate in the Commons. The digital bill is a clunking, medieval assortment of ill-informed and manipulative clauses. It fails abysmally to distinguish between civil and criminal law, property and monopoly rights. Below is a wonderfully articulate, succinct and educated letter, written by a UK resident congratulating one of the few MPs who did actually attend parliament to hear the reading of the bill and highlights the failings of the bill – most MPs ignored it of failed to attend. Quote below from Cameron Neylon.

    ‘Dear Don Foster,

    I am writing firstly to commend you for your attendance at the Digital Economy Bill Second Reading last night. I was one of thousands, perhaps tens of thousands of people watching the reading unfold on Twitter. By now perhaps some MPs and party strategists are digesting what happened but I wished to pick out a few things that seemed particularly relevant, particularly in the context of a general election.

    This was the first real exposure of many of those watching to the internal functioning of the house. A large community of highly engaged people motivated to either watch, listen, or follow blow by blow descriptions of exactly how the debate proceeded. The almost universal reaction was one of abject horror.

    Representative democracy bases its existence on the assumption that the full community can not be effectively involved in an informed and considered criticism of proposed bills and that it is therefore of value to both place some buffer between raw, and probably ill informed public opinion, and actual decision making. This presumes that MPs, particularly party spokespersons take the time to become expert on the matter of bills they represent. By contrast what we saw last night was a minute by minute dissection by well informed people outside of parliament of what, with a small number of honourable exceptions, totally uninformed people within parliament were saying.

    The placement of copyright infringement alongside theft (Afriye, Timms, Wishart) displays a fundamental lack of understanding of the UK legal system, and particularly the distinction between civil and criminal law, property and monopoly rights. Not things that are well understood by the public but things that the public have a right to expect parliamentarians to educate themselves about as they go to the heart of what the bill is about. These points were dissected and rebutted instantly online only to be repeated uncritically in the house.

    The idea that the bill has any chance at all of reducing illegal filesharing by 70% is laughable, as is the idea that “technical measures” can protect public WIFI against unfair take down notices. Finally the notion that the “creative industries” are suffering when they have taken record profits are their own research shows that illegal file sharers are their biggest customer needs to be put to parliament.

    But the UK’s real creative industry were those on Twitter last night. The people whose livelihood depends on a free and working internet, who work as sole traders or in small companies. The people who will create the media of the 21st century. The people who will bring the UK out of recession. They were out in force last night and while we disagree passionately about the details of copyright and intellectual property rights and how they should be best applied, there was one voice united in the wish that the Digital Economy Bill in its current form be buried.

    Particular horror was reserved online for those MPs who stated clearly that the process of the bills progress was unacceptable. That something so important has had such little scrutiny and that something so controversial has been placed in the wash-up process. Member after member stood up to say the bill and its progress was flawed, dangerous, and “appalling” but they would nonetheless “reluctantly” support it.

    Finally I would note that, while you were present, the lack of other Liberal Democrats in the house was noted. This is a natural constituency for your party. Indeed Bath has a vibrant technology community as you are no doubt aware. I hope your party strategists have seen the damage that was done last night and I hope they draw the logical conclusion. If the Liberal Democrats turn out in force tonight and bury this bill at the third reading then it will make a difference to your electoral results. If you want a hung parliament, this is the way to get it.

    Yours sincerely,

    Cameron Neylon

    p.s. I will be posting this letter publicly on my blog at http://cameronneylon.net Please feel free to reply or comment there. I hope you will give me permission to publish any other reply you make in a similar form.’

    January 6th, 2010

    Adidas’ augmented reality games interface trainer

    Posted in Advertising, CSS, Copyright, Film, Hardware, Interaction design, Internet, Maths, Media Buying, Music, Programming, Social Networks, Uncategorized | No Comments »

    Adidas has launched a range of men’s trainers in the US that transform into a branded virtual world held in front of a computers web-cam.

    The five different trainers will enable Adidas to introduce three games developed by game developer xForm into the virtual neighborhood. The games will include a skateboard game, where the trainer acts as the controller to navigate the virtual city’s alleys, along with a Star Wars themed game and music based game.

    adidas-augmented-reality

    September 30th, 2009

    Augmented reality meets the sonic splendour of Alberta Cross

    Posted in Animation, Digital Marketing, Film, Flash, Integrated, Interaction design, Internet, Music, Programming, Social Networks, Software, Technology, Writing, art | No Comments »

    Last Monday Alberta Cross released their incredible debut LP, ‘Broken Side of Time’ and, with it, were the first band ever to use ‘Augmented Reality’ technology within their album artwork.

    Alberta Cross Augmented Reality

    Lead vocalist Petter Stakee commented

    “The album is pretty haunting in itself, we wanted the videos to show it and put that across” Stakee continues “Brantely and I talked about ideas to match the video with the music so he went to Salt On Sea in California, which looks like a ghost town that’s been blown up by a nuclear bomb to shoot the videos. It was on old posh Hollywood star’s getaway, they all bought houses there, and one night the whole place sunk into the sand because of a chemical reaction… Some of the old shit like old cars, houses, broken vinyl records are still there, half buried”

    The content of each marker/code will be changed regularly and Alberta Cross will be uploading special videos, competitions and other content throughout the year, which will only be available to those who own the album artwork.
    ‘Broken Side of Time’ was released last Monday through Ark Recordings and

    September 20th, 2009

    Economist’s Media Convergence forum video

    Posted in Advertising, Brand planning, Computing, Design, Hardware, Integrated, Interaction design, Internet, Programming, Social Networks, Software, Technology | No Comments »

    Did You Know 4.0?” has now been created for the Economist’s Media Convergence forum in October:

    The original ‘Shift Happens‘ presentation by Karl Fisch, Scott McLeod, and Jeff Brenman was turned into a video and uploaded to YouTube in June 2007. The video was then remixed and became a serious YouTube hit called ‘Did You Know?‘ and attracted over 6.5m views.

    August 17th, 2009

    Porky Playtime: quirky, quixotic and charming game art-and-design

    Posted in Advertising, Design, Games, Programming, Puzzles, art | No Comments »

    Fat Princess: The beautifully art directed multi-player game from Santa Monica’s Titan Studios sparked a flair of controversy when it was announced. Cake retention? Nevertheless, Sony has finally released the game here in the UK. Fat Princess is priced at £11.99 on the PSN.

    The premise of the game is ludicrously simple. The curvaceous royalty in question is the “flag” in a an elaborate take on the ‘Capture the Flag’ game mechanic.

    Fat Princess is beautifully presented in a fairy tale style. Level designs are elaborate and detailed and the character design –with quirky upgrades and power hats– are beautifully rendered.

    June 6th, 2009

    Rock stars are not cool; Intel’s ‘Sponsors of tomorrow’ campaign is

    Posted in Advertising, Computing, Hardware, Interaction design, Music, Programming, Software, Technology | No Comments »

    Intel’s latest campaign celebrates Geek’dom and Tech’head culture. This appeals to me – I take pride in being a geek – and although the wider audience may not immediately recognise the achievements of the ‘rock star’ engineers – and OK, the ‘rock star’ comparison is tired, and actually, are ‘rock stars’ cool anymore?  –  the overall treatment focuses on the Intel folks’ talent; their pride and their immersion in what they do -  this is communicated to everyone.

    March 7th, 2009

    Programmable Matter: Intel’s shape-shifting development project

    Posted in Computing, Design, Hardware, Programming, Software, Technology | No Comments »

    Although they have created small working prototypes in the lab, and before your head explodes in excitement, this video only showcases the concept and the projects desired outcome. The potential for visualising ideas and the overall creative process could be limitless. It is on the Killerpoke wishlist – see you in the year 2050.

    March 2nd, 2009

    Startup time is nigh, the Mothership is coming: We Are Humans

    Posted in Advertising, Animation, Brand planning, Computing, Design, Digital Marketing, Film, Flash, Games, Installation, Integrated, Interaction design, Internet, Media Buying, Music, Programming, Social Networks, Software, Technology, art | No Comments »

    Starting with a raft of digital marketing, web-build and film work for Graham Coxon, the time is nigh to launch a company: head, heart and feet first – curled up foetal position – into the crunch. We Are Humans.

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