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Work is Play: The personal blog of Nick Craske, Interactive Creative Director. Killerpoke is the independent blog of Nick Craske, Interactive Creative Director living and working in London. Nick Craske has worked at LBi, FramFab, Landor, AKQA, HarrimanSteel, & Siebert Head
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Who in the blazes?

Killerpoke is the independent blog of Nick Craske, creative director, living and working in London. Killerpoke is a method of inducing irreversible hardware damage on a machine. As a little-scamp the most rewarding play was always disassembling objects, turning them upside down, inside out and making something more useful, unexpected or playful - and sometimes just to enjoy pulling them apart. I'm even more curious now, and increasingly fascinated with technology and narrative to communicate and entertain in the digital world. Work is play.

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  • Archive for the ‘Animation’ Category

    « Previous Entries
    June 28th, 2010

    At-At Dog Day Afternoon

    Posted in Animation | No Comments »

    June 16th, 2010

    The Art of spectacular music video’s with a miniscule budget – new OK GO music video

    Posted in Animation, Music | No Comments »

    May 2nd, 2010

    Super responsive and immersive interactive installation – Nice Nifty Nokia

    Posted in Animation, Augmented Reality, Hardware, Installation, Software, Technology | No Comments »

    Nokia Ovi Maps have created an impressive interactive installation. Nokia & Seeper combined a high powered projection installation with dynamic face tracking, custom optical flow and a bespoke motion application called Chess.

    April 15th, 2010

    Childhood memories of globular amorphic wonderment

    Posted in Animation | No Comments »

    Baba Papa. Proper eye poper.

    April 12th, 2010

    Star Wars Uncut Fan Film is finished – this is why I love the internet

    Posted in Animation, art | No Comments »

    Star Wars Uncut “The Escape” from Casey Pugh on Vimeo.

    April 8th, 2010

    Even Donkey Kong atop the Empire State can’t stop the pixel-invasion

    Posted in Animation, Film, Illustration, art | No Comments »


    PIXELS by PATRICK JEAN.
    Uploaded by onemoreprod. – Watch original web videos.

    November 12th, 2009

    Edible claymation animation is tasty inspiration

    Posted in Animation, Film, art | No Comments »

    September 30th, 2009

    Augmented reality meets the sonic splendour of Alberta Cross

    Posted in Animation, Digital Marketing, Film, Flash, Integrated, Interaction design, Internet, Music, Programming, Social Networks, Software, Technology, Writing, art | No Comments »

    Last Monday Alberta Cross released their incredible debut LP, ‘Broken Side of Time’ and, with it, were the first band ever to use ‘Augmented Reality’ technology within their album artwork.

    Alberta Cross Augmented Reality

    Lead vocalist Petter Stakee commented

    “The album is pretty haunting in itself, we wanted the videos to show it and put that across” Stakee continues “Brantely and I talked about ideas to match the video with the music so he went to Salt On Sea in California, which looks like a ghost town that’s been blown up by a nuclear bomb to shoot the videos. It was on old posh Hollywood star’s getaway, they all bought houses there, and one night the whole place sunk into the sand because of a chemical reaction… Some of the old shit like old cars, houses, broken vinyl records are still there, half buried”

    The content of each marker/code will be changed regularly and Alberta Cross will be uploading special videos, competitions and other content throughout the year, which will only be available to those who own the album artwork.
    ‘Broken Side of Time’ was released last Monday through Ark Recordings and

    September 15th, 2009

    Mind the Gap: Five By Five’s technicolour imaginarium treat

    Posted in Advertising, Animation, Fashion | No Comments »

    Created by my lovely colleagues and creative companions, Gap’s 1969 campaign site – to celebrate the heritage of Gap – taps into Gap’s authenticity, their rich back story and communicates Gap’s love for denim. Beautifully executed and developed by the also super talented technical team.

    July 27th, 2009

    Windosill: setting the standard for high quality Flash games

    Posted in Animation, Design, Flash, Games, Puzzles, art | No Comments »

    Windosil is a beautifully conceived, constructed and executed Flash puzzle game. The implementation of simple real world mechanics – within a strange, surreal and beguiling graphical world – makes for a a surprisingly tactile digital experience. The sound design is simple but effective. Windosill is designed, programmed and animated by Patrick Smith, of Vector Park. The objective of the game is to solve the puzzle: how to find the cube to open the door. Simpe eh? No. Tickling a giant bird in a distorted – and elasticated – spherical metal bird house, and rolling a wooden train, have never felt so satisfying… play it.

    windosil1

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