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Work is Play: The personal blog of Nick Craske, Interactive Creative Director. Killerpoke is the independent blog of Nick Craske, Interactive Creative Director living and working in London. Nick Craske has worked at LBi, FramFab, Landor, AKQA, HarrimanSteel, & Siebert Head
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Who in the blazes?

Killerpoke is the independent blog of Nick Craske, creative director, living and working in London. Killerpoke is a method of inducing irreversible hardware damage on a machine. As a little-scamp the most rewarding play was always disassembling objects, turning them upside down, inside out and making something more useful, unexpected or playful - and sometimes just to enjoy pulling them apart. I'm even more curious now, and increasingly fascinated with technology and narrative to communicate and entertain in the digital world. Work is play.

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    Amigos, chums & compadres

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    • Complex architectural algorithms in Flash? Liam
    • Two design-brains wired to be thoughtomatic
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    • Motion graphics and animation skills, Mr Blanke
    • An 'odd mix' of good stuff, Mr Jed Hallam
    • Brand planning Bluurb extraordinaire, Nick Gill

  • Archive for the ‘Uncategorized’ Category

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    January 6th, 2010

    Adidas’ augmented reality games interface trainer

    Posted in Advertising, CSS, Copyright, Film, Hardware, Interaction design, Internet, Maths, Media Buying, Music, Programming, Social Networks, Uncategorized | No Comments »

    Adidas has launched a range of men’s trainers in the US that transform into a branded virtual world held in front of a computers web-cam.

    The five different trainers will enable Adidas to introduce three games developed by game developer xForm into the virtual neighborhood. The games will include a skateboard game, where the trainer acts as the controller to navigate the virtual city’s alleys, along with a Star Wars themed game and music based game.

    adidas-augmented-reality

    August 10th, 2009

    Bionic Killerpoke

    Posted in Uncategorized | No Comments »

    May 3rd, 2009

    The Spining Top – Out 11th May

    Posted in Uncategorized | No Comments »

    April 20th, 2009

    Getting behind the camera again: music video malarky with Graham

    Posted in Film, Music, Uncategorized | No Comments »

    Easter eggs and lazy’ness are all good ingredients for the typical Easter weekend. Heading out into the woodland with Graham and friends to film music videos is more tasty than a lorry load of Creme Eggs and more hilarious than watching the Morecombe & Wise Easter special. I first heard ‘Sorrow’s Army’ on Graham’s iPod in Camden’s cafe Nero over a year ago, so to be filming the footage for Graham was such a privilege. The brilliant director and animator Chris Hopewell (you probably know him from Radiohead’s There There video) is creating the animation and effects for Graham’s In The Morning. In an effort to sprinkle in a few more pieces of motion footage Graham, Team-Coxon and myself all kitted-up and headed into woodland, field and muddy-brook; rummaging in the mudd’ege and frolicking in the nettles-of-sting.  Damn those nettles! I should gain the feeling back in my legs in a few weeks! The others -especially Graham after the final muddy-water-river-scene – are all scarred for life…four days with me can do that to anyone…

    March 20th, 2009

    Graham Coxon playing Sorrow’s Army on a rooftop in Austin, Texas

    Posted in Uncategorized | No Comments »

    February 25th, 2009

    Quake Live: Quake Multiplayer running within the Browser

    Posted in Uncategorized | No Comments »

    Previously invite-only, the public beta of Quake Live – Quake III in your browser. Impressive. – is now live and open to all. After millions of people signed up for the now open service the servers took a tumble. It is online now. It is currently Windows only. John Cormack and ID software are reportadly working on Linux and Mac ports.

    December 16th, 2008

    RIP Davy Graham, Britain’s greatest Folk Guitarist & Folklore hero

    Posted in Music, Uncategorized | No Comments »

    As posted on the official Davy Graham website:

    It is with great sadness that we have to announce that Davy died yesterday amongst friends and family from a massive seizure at home after a short battle with lung cancer. There will be a private family funeral held in the next few days and a public memorial in January; details of which will be available at www.lescousins.co.uk shortly. Davy will be missed by those of us who loved him. The many fans who came to see his last concerts gave him much joy and satisfaction and was something he drew great strength from. Messages of condolence can be sent via davygraham@lescousins.co.uk

    December 10th, 2008

    Hyde-park-life: Blur official shennenigans and gig’tastic plans

    Posted in Music, Uncategorized | No Comments »

    Tickets will go on sale at 9am (GMT) this Friday (December 12). To check the availability of Blur tickets and get all the latest listings, go to NME.COM/GIGS now, or call 0871 230 1094.

    Blur reunite and so does the ‘ole LBi technical genius Michael Forrest and creative director Nick Craske to produce more ‘Spectacular’ fantastical-digital-delights for them.

    You can watch a video of Blur talking about their reunion on NME.COM now.

    November 24th, 2008

    Fashionistas take a trip to Toytown on the LEGO bus via LEGO city

    Posted in Advertising, Animation, Digital Marketing, Fashion, Film, Uncategorized | No Comments »

    This season Jean Charles de Castelbajac is taking fashion to Toytown. He unveiled his Spring/Summer 2009 collection through the magic of mime. No, ok he didn’t, but Jean Charles did unveil the collection through the magic of LEGO.


    JCDC Versus LEGO from Four H on Vimeo.

    August 15th, 2008

    JavaScript 2 and the future of ActionScript 4

    Posted in Internet, Programming, Technology, Uncategorized | No Comments »

    The ECMAScript 4 has been overhauled and the ambitions for JavaScript 2 have been pulled back into alignment with these amendments. This is quite disappointing, although it appears to still be heading in the right direction.  Read the full specification here.

    ActionScript is also based on, and compliant with, the ECMAScript 4 standard so I’m wondering how this new proposal will affect its future development.  I do hope they haven’t abandoned the holographic-eye-laser-projection classes.

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